18–20 Dec 2024
Istanbul University Faculty of Letters
Europe/Istanbul timezone

Session

Session 4.1 (Day 2)

D2S4SA6
19 Dec 2024, 15:50
A6 (Istanbul University Faculty of Letters)

A6

Istanbul University Faculty of Letters

Description

Ahlak Değerler ve Yapay Zekâ / Moral Values and Artificial Intelligence

Presentation materials

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  1. Ennur Karakuş (Bağımsız Psikolog), Büşra Alparslan (Ankara Bilim Üniversitesi)
    19/12/2024, 15:50
    Case Studies and Applications
    Oral Presentation

    This study focuses on the profound impact of avatar identification on moral decision-making in games. Research has demonstrated that moral judgments in games can reflect real-life decisions (Weaver & Lewis, 2012), and could be influenced by avatar identification (Allen et al., 2021). The study proposes that players are inclined to act more morally when their avatar resembles themselves, and...

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  2. Ogeday Çoker (Pamukkale Üniversitesi), Yakup Azak (Tekirdağ Namık Kemal Üniversitesi), Shayan Akbari (Pamukkale Üniversitesi), Şükran Bozkaya (Tekirdağ Namık Kemal Üniversitesi), Belgüzar Nilay Türkan (Trier Üniversitesi), Nafiz Keskin (Pamukkale Üniversitesi)
    19/12/2024, 16:20
    Case Studies and Applications
    Oral Presentation

    İnsan davranış ve yetenekleri, gelişen büyük dil modeli yazılımlar, yapay zekâ entegreli cihazlar ve giderek artan insan-bilgisayar etkileşimleriyle (İ-BE) değişiyor. Bu da şu soruyu ortaya çıkarıyor: Psikoloji çalışmalarında analiz edilen konu kim ya da ne olacak?

    Bu çalışmanın amacı, psikolojide insan bilgisayar arabirimlerinin (Chat Gpt vd.) araştırma birimleri olarak belirlenmeye...

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  3. Aleyna Salman (Bağımsız Psikolog), Büşra Alparslan (Ankara Bilim Üniversitesi)
    19/12/2024, 16:50
    Case Studies and Applications
    Oral Presentation

    This study centers on conscience as the moral principle that guides people's actions and thoughts toward living beings. Forcing people to make decisions and observe their behaviors about moral problems would be difficult in real-life and laboratory settings, however, video-games offer an unlimited world where psychologists could study moral decisions and acts within ethical boundaries. While...

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