18–20 Ara 2024
Istanbul University Faculty of Letters
Europe/Istanbul saat dilimi

Decisions in Pixels: The Influence of Avatar Identification on Moral Decision-Making in Single-Player Video Games

19 Ara 2024 15:50
30dk
A6 (Istanbul University Faculty of Letters)

A6

Istanbul University Faculty of Letters

Oral Presentation Case Studies and Applications Session 4.1 (Day 2)

Konuşmacılar

Ennur Karakuş (Bağımsız Psikolog) Büşra Alparslan (Ankara Bilim Üniversitesi)

Açıklama

This study focuses on the profound impact of avatar identification on moral decision-making in games. Research has demonstrated that moral judgments in games can reflect real-life decisions (Weaver & Lewis, 2012), and could be influenced by avatar identification (Allen et al., 2021). The study proposes that players are inclined to act more morally when their avatar resembles themselves, and less morally when their avatar has dehumanized features.

The study consists of three groups based on participants' results from the Moral Identity Picture Scale (MIPS). Although MIPS includes four main roles, this research will focus solely on the morality of actions, considering only the villain and hero roles. Participants were asked to play a game developed (with the help of AI) for this research, with the avatars specifically assigned according to their groups (the normal avatar identification (NAI), the high avatar identification (HAI), and the low avatar identification (LAI)). It is expected that the LAI group will exhibit the most immoral choices, while the NAI group's game scores are expected to correspond with their MIPS results, however, demonstrate less moral behavior than the HAI group. The HAI group is expected to achieve the highest moral scores in the game. Furthermore, it is expected that the LAI group's in-game moral decisions will be more immoral than their MIPS villain scores.

This study offers insight into the complex interplay between digital behavior and real-world ethics. Moreover, the method of this study is an important example of the utilization of digital tools as measurement instruments in the social sciences, and it contributes to the development of artificial intelligence through training it, while also benefiting from it.

Keywords: Avatar Identification, Moral Decision Making, Artificial Intelligence Utilization in Research, Single Player Video Games, Digital Behavior

Institution / Affiliation / Kurum

Ennur Karakuş: Independent psychologist, Büşra Alparslan: Assistant professor at Ankara Science University

Presentation language / Sunum Dili EN (English)
Disciplines / Disiplinler Psychology / Psikoloji
E-mail / E-posta pskennurkarakus@gmail.com, busraalparslan@gmail.com
ORCID ID 0009-0005-6220-6690, 0000-0002-1994-4824
Country / Ülke Türkiye, Türkiye

Başlıca yazarlar:

Ennur Karakuş (Bağımsız Psikolog)

Ortak yazarlar

Büşra Alparslan (Ankara Bilim Üniversitesi)

Sunum Materyalleri